bingo I have installed jre-8u491-windows-x64.exe changed the JAVA_HOME now
C:\Users\Jean>java -version
java version "1.8.0_491"
Java(TM) SE Runtime Environment (build 1.8.0_491-b10)
Java HotSpot(TM) 64-Bit Server VM (build 25.491-b10, mixed mode)
An now ... tada ... files are correctly generated no ...
Search found 6 matches
- Thu May 14, 2026 3:40 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] release 1.3 is out and handles animations
- Replies: 21
- Views: 12072
- Thu May 14, 2026 3:03 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] release 1.3 is out and handles animations
- Replies: 21
- Views: 12072
Re: [sck] release 1.3 is out and handles animations
There are no meaningful differences between the two variants tpT_9_0 you posted. The newline in the middle of the line is just ignored by javascript when running the code.
It does make difference on my machine with help of AI I fixed all the broken newline and after that was working correctly ...
It does make difference on my machine with help of AI I fixed all the broken newline and after that was working correctly ...
- Thu May 14, 2026 12:59 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] release 1.3 is out and handles animations
- Replies: 21
- Views: 12072
Re: [sck] release 1.3 is out and handles animations
It seems I'm doomed!
I think I'm using the sck program correctly, but the generated files aren't right. As I've already explained, the mouse events aren't working, and on top of that, there are lots of extra white lines appearing in the maze that don't seem to exist in the versions available on the ...
I think I'm using the sck program correctly, but the generated files aren't right. As I've already explained, the mouse events aren't working, and on top of that, there are lots of extra white lines appearing in the maze that don't seem to exist in the versions available on the ...
- Thu May 14, 2026 11:49 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] release 1.3 is out and handles animations
- Replies: 21
- Views: 12072
Re: [sck] release 1.3 is out and handles animations
Right now, I don't have a clearly defined goal! I'm currently experimenting with Unity's game engine, so I wondered if I could make a DM-style game. But I realize that's probably very ambitious, since I didn't realize DM was this complex. As for using the dungeon.dat file, the idea would be to ...
- Wed May 13, 2026 10:29 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] release 1.3 is out and handles animations
- Replies: 21
- Views: 12072
Re: [sck] release 1.3 is out and handles animations
Bonjour Christophe,
Indeed, it's been at least 5 years since we last communicated... :shock:
To come back to the problem I am sorry because it works perfectly well. It's just that I hadn't taken the time to read the sck documentation properly. Indeed, in the case of CSB, the mini.dat file is a ...
Indeed, it's been at least 5 years since we last communicated... :shock:
To come back to the problem I am sorry because it works perfectly well. It's just that I hadn't taken the time to read the sck documentation properly. Indeed, in the case of CSB, the mini.dat file is a ...
- Tue May 12, 2026 4:42 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] release 1.3 is out and handles animations
- Replies: 21
- Views: 12072
Re: [sck] release 1.3 is out and handles animations
I'm trying to do exactly the same thing as @bebibridou (Unity/Godot game experiment), and I'm having exactly the same problem as him, namely that for CBS, the mini.dat file isn't being decoded correctly.
D:\Games\DM\Tools\sck@1.5.1@20110502.0\test>java -jar sck.jar extract mini.dat
INFO: Resource ...
D:\Games\DM\Tools\sck@1.5.1@20110502.0\test>java -jar sck.jar extract mini.dat
INFO: Resource ...