Search found 8 matches

by yeager
Wed Apr 29, 2026 12:17 pm
Forum: Other
Topic: Firestaff: open-source Dungeon Master engine port
Replies: 2
Views: 31

Re: Firestaff: open-source Dungeon Master engine port

Thank you, Christophe. Your expertise is amazing
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by yeager
Wed Apr 29, 2026 10:49 am
Forum: Other
Topic: Building a new clone/enhanced version of CSB
Replies: 5
Views: 53

Re: Building a new clone/enhanced version of CSB

Hi Christophe,

We are working on a source-faithful DM1 PC/V1 implementation and are
using the ReDMCSB source as the primary reference. There are two areas
where we would appreciate your advice.

1. Title animation timing / event schedule

From ReDMCSB we currently understand the PC/F20 title path ...
by yeager
Mon Apr 20, 2026 3:23 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 77
Views: 119739

Re: Back to the source: ReDMCSB

That makes sense.

I agree that CSB benefits a lot more from in-game map support than
DM1, especially with the more maze-heavy layouts and hidden passages.
So when I get to CSB, I should treat keeping that functionality as a
real product requirement, not as an optional extra.

Daniel
by yeager
Mon Apr 20, 2026 12:02 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 77
Views: 119739

Re: Back to the source: ReDMCSB

Merci, Christophe. You are awesome!

I have opened a new topic for Firestaff at viewtopic.php?t=31742
by yeager
Mon Apr 20, 2026 11:47 am
Forum: Other
Topic: Firestaff: open-source Dungeon Master engine port
Replies: 2
Views: 31

Firestaff: open-source Dungeon Master engine port

Hello everyone,

I've been quietly working on an open-source engine port of Dungeon
Master and Chaos Strikes Back, and the first milestone is now public.
The project is called **Firestaff**.

What it is
A deterministic, modular re-implementation of the FTL Games engine,
written in portable C. The ...
by yeager
Mon Apr 20, 2026 10:22 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 77
Views: 119739

Re: Back to the source: ReDMCSB

Hi Christophe,

Your ReDMCSB project is extraordinary. The care you've put into
reverse engineering 36 versions of Dungeon Master and Chaos Strikes
Back, and the depth of your BUGX_YY / CHANGEX_YY documentation,
represents decades of work that would otherwise be lost. Thank you.

I'm working on an ...
by yeager
Sat Apr 18, 2026 5:03 pm
Forum: Other
Topic: Building a new clone/enhanced version of CSB
Replies: 5
Views: 53

Re: Building a new clone/enhanced version of CSB

Thanks, and thank you for replying.

By “ReDMCSB compatibility work”, I mean that I am analysing and reproducing original `GRAPHICS.DAT` behaviour in a compatibility/reimplementation context, using the original assets and trying to distinguish content-driven effects from engine-driven ones.

What ...
by yeager
Sat Apr 18, 2026 3:03 pm
Forum: Other
Topic: Building a new clone/enhanced version of CSB
Replies: 5
Views: 53

Building a new clone/enhanced version of CSB

I’m looking for any historical/reverse-engineering notes about **DM PC v3.4 `GRAPHICS.DAT` item 0312**.

In both DMExtract and Greatstone’s PC graphics DB it maps to **Wall Ornate 26 (Front) = Gold Lock**. In our ReDMCSB compatibility work, `0312` behaves unusually together with `0308` (Topaz Lock ...